It's not meant to be impressive or complex at all, I'm still very much in the early stages of my modelling 'career' as such, and just wanted to improvise something (for 'something' also see 'anything') for a bit of fun. I have since had looooads of great ideas for details, which I really should have jotted down before even starting, but like I said, it wasn't a very ambitious outing in Maya to start withnot so keen on the model to be honest. I think its really basic
Was struggling with the rendering because Maya had disabled Mental Ray rendering without asking first (how rude!) did a few google searches to find out why Mental Ray wasn't appearing in my render options and it turns out that Maya 2012 makes a habit of turning your plug-ins off on a whim.you definitely need to turn shadows on, your render is quite flat.
@ Dave When you say clean topology do you mean, the clean topology option in the releveant tab/menu, Because I dont think I clean mine either ,sorry on and off maya all the time I forget things ??Your doing it all wrong (you said I could) no if you under stand that you are doing like I think you do I think thats OK but if you were some one trying to get into the industy I would say that it is good practice to keep to your mesh clean..........dave
So would a organic have to be made fully of quads and ngons? if planning on animating and texturing, because I think my current model has tri's here and there??By clean mesh I mean a mesh made up of quads no ngons, a tri here and there should be OK so long as it does not have to deform or better still hiden..........dave
You'd chop all those vents into the back of a low-poly model?that look low poly to me.