Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-10-2011 , 02:07 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Problem with adding a second nCloth.

T-shirt problems were fixed and it works fine as nCloth, but now I want to add a jacket over the T-shirt of the character. The jacket will not accept the character as collision object. How can I fix this?
I have tried to add a new collision status to the character for the nucleus of the jacket, but that didn't work. Should I set the jacket's nucleus to be the same as the T-shirt's?

Sorry that i'm being a bug here, i'm just curious about these things and google returns nothing about adding 2 sets of clothes over a char.

Edit: Never mind, fixed that problem.
Fix: Reduced gravity to 0, used Remove nCloth from the collision object (character) and then made it back into a collision object with same nucleus used for both clothes.
It works now. The body's movement deforms both the T-shirt and jacket.

Last edited by SilverFeather; 21-10-2011 at 10:53 PM.
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