Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-12-2011 , 09:09 PM
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wreck in the nebula

I was trying to make this better but as it seems that the frog is waiting for something, here it goes.

Particle points for the stars, particle sprites for the clouds and nparticles for the smoke.


wreck in the nebula on Vimeo

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Last edited by taquion; 13-12-2011 at 07:55 PM.
# 2 09-12-2011 , 10:05 PM
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That looks really good. The smoke doesn't seem to be colliding with the ship so when the emitter is on the back side, it travels right through.

# 3 09-12-2011 , 10:07 PM
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I like it, I think you could have some arcing light comming not to much (electrical sparks) from the damaged area that and the lights dimming intermittently............dave




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# 4 09-12-2011 , 11:14 PM
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Thank you stwert, can you believe i didnt noticed ?
Daverave you want to make me work to much.


Last edited by taquion; 10-12-2011 at 11:55 AM.
# 5 09-12-2011 , 11:41 PM
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Thank you schwert, can you believe i didnt noticed ?
Daverave you want to make me work to much.

Only a little.............LOL.......dave




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