Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-01-2012 , 09:12 PM
Registered User
Join Date: Dec 2011
Posts: 22

Rocks and other organic surfaces?

I would like to add random displacement to the surface of a polygon(like the noise modifier in 3dmax) and create rough surfaces like rocks,etc. I don't mean displacement maps, i want a way to model uneven organic surfaces, i am new to maya and i don't know how to do that.

# 2 16-01-2012 , 09:27 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can use the sculpt poly tool and do it more or less manually. You can also select the vertices and use transform component with a value in the random field.

# 3 17-01-2012 , 07:35 AM
Registered User
Join Date: Dec 2011
Posts: 22
I was looking for an automatic way of doing it so i could do it on multiple objects quickly.

# 4 17-01-2012 , 07:49 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
search for a noise deformer

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