Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-12-2011 , 01:54 PM
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December challenge 2011 daverave

Just wanted to model some thing so why not join in here, this will be some hunter type robot.............dave

Edit:Just playing with some render settings

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Last edited by daverave; 30-12-2011 at 07:19 PM.
# 2 31-12-2011 , 01:15 PM
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Started on the arm..............dave

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Last edited by daverave; 31-12-2011 at 07:16 PM.
# 3 01-01-2012 , 04:55 PM
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Still blocking out the hand 3 days to go............................dave

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Last edited by daverave; 01-01-2012 at 08:26 PM.
# 4 02-01-2012 , 09:24 AM
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Starting to look pretty cool user added image and with the time extension for this challenge you should have time to finish it up.


- Jake
# 5 02-01-2012 , 02:34 PM
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Thanks joverall22
Should be able to finish it with the extra time, Im doing this all on the wing so we will see were it ends up......dave

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# 6 03-01-2012 , 06:07 PM
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thats the hand done might come back and change the thumb will start on the leg.............dave

Edit:got to give the hand a wrist

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Last edited by daverave; 03-01-2012 at 08:28 PM.
# 7 03-01-2012 , 10:24 PM
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Love how you did the hand - looks very interesting (but I agree with your thought about the thumb, I can't put my finger on it, but something seems off)

# 8 04-01-2012 , 04:30 PM
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Perhaps your thumb is to small in comparison to your other larger fingers also the part of the hand between the palm and the wrist behind the thumb is a little to square even for a robot maybe that's why you think it looks off. I really like the detail you have in the hand keep up the good work.


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# 9 04-01-2012 , 06:06 PM
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Thanks nov2011 and joverall22
For me the thumb is hinged wrong and can do with more modelling, redoing the foot.............dave

Edit:the thumb can slid back and forth like a vice for crushing things

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# 10 04-01-2012 , 08:41 PM
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I think I have over done the feet a bit to long...........dave

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# 11 05-01-2012 , 11:43 AM
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The idear here is the feet flip over when he is going faster not tested it yet.............dave

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# 12 06-01-2012 , 12:28 PM
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Done the wrist some more bits and bobs to do then a machine gun I think.............dave

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Last edited by daverave; 06-01-2012 at 12:33 PM.
# 13 06-01-2012 , 06:12 PM
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I think it looks great, but you've got a lot of detail in the hands and feet, and not much in the head. Even with robots, I think a lot of the personality and character comes from the head, so I would spend more time on that.

# 14 06-01-2012 , 06:31 PM
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I would agree with Stwert put as much detail in the head as you have the hand and feet and your robot will turn out great.


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# 15 06-01-2012 , 07:33 PM
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Thanks Stwert joverall22
Don't say I don't listen................dave

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