Here is a scene file that will do about that with physical_lens_dof in MRFriday already! That was a quick week.
Great little tut. Very cool. I wonder about creating two stacked planes to simulate the actual width "in focus" region (DOF), but I guess that could get tricky because that also depends on cam distance from object.
Now, now, be nicesimple != good
it's faster and it's always good to have a depth passOn the flip side it is much better to have the depth pass and use Frischluft...