Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-05-2012 , 01:46 PM
choo's Avatar
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Join Date: Jan 2011
Posts: 116

baking animation

Hi, i am trying to bake my animation but after baking it with default settings, there will be one or two weird deformity with my object. For more info, i baked it with many different ways like selecting the joints and controllers and baked or just the joints only to bake it.

Any help is good, thanks

# 2 24-05-2012 , 11:27 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
I've only baked animations once but don't you select the mesh or the group that has the mesh and all the controls and joints?

just the mention of baking makes me think of cookies...




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 25-05-2012 , 12:28 AM
choo's Avatar
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Join Date: Jan 2011
Posts: 116
yea, i selected the joints, controls, ik,locators and the mesh all together and it worked user added image

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