Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-07-2012 , 02:41 PM
Registered User
Join Date: Feb 2012
Posts: 53

two panels side by side - w/ different wireframe smoothness settings?

07102012

In Maya 2011 I am using two panels side by side.
What I want to do is display left panel with (keystroke 1) display wireframe smoothness
Right panel I want (keystroke 3) display wireframe smoothness

I have tried creating a second perspective camera - but toggling through display settings using shortcuts -1,2,3 - same results show in both windows/panels?

My goal here is to simply see a low res and high res of my model at same time - this should make modeling easier.

thanks
Daniel Chappelle
danielchappelle@gmail.com

# 2 10-07-2012 , 05:25 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
So you are saying the non-preview smoothed poly surface (1-key) renders the same as the preview smoothed surface (3-key)?

Can you take a screen shot?

Because if they are rendering the same then something is odd. You may need to reset your preference settings.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 10-07-2012 , 06:15 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think the request was for a way to display a model with different smoothing in different viewports.

I don't think that's possible with the 1-3 keys because it applies to the geometry itself and not the viewports. Apart from making a copy of the mesh, I don't see that happening.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 10-07-2012 , 06:40 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
ah ic ty gen I could not make sense of what he was saying.

yeah gen is correct you cannot display the same geo with different smoothing. You can dup the geo though and then put different smoothing on each copy.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 10-07-2012 at 08:52 PM.
# 5 10-07-2012 , 06:49 PM
Registered User
Join Date: Feb 2012
Posts: 53

ok, thanks

GecT - your comment is correct, that is what I was trying.

Now I realize I can dupe the geo (poly, in this case) but that does not give me an interactive update on main geo in question.

I thank all for quick and informative replies.
Danuser added image

# 6 10-07-2012 , 07:25 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
I could be totally off the ball here but how about using a subdiv proxy?


Earth: The crazy asylum of the universe.
# 7 10-07-2012 , 07:28 PM
Registered User
Join Date: Feb 2012
Posts: 53
I was under the impression you had to be modeling in subD's.

I am building a head in Poly's

I will check this out though - thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads