The map is perfect when I haven't touched a thing or any of the settings...
But when I go to Texture Map > New from Polypaint, The UV Map messes up on the arms and on the lips. The polypaint goes out of place.
I have already UV Mapped the model using UV Mapper, and reimporting it into the SubTool palette.
The UV Map works fine, but when I click New from Polypaint, that's when I have problems.
I have a before picture, before I clicked any of the settings, then an after picture showing what happens after I click the New From Polypaint. I also have a picture of my settings.
BEFORE
![user added image](https://imageshack.us/a/img194/5337/brcnormal.png)
AFTER (With New From Polypaint)
![user added image](https://imageshack.us/a/img545/2530/brcmessy.png)
SETTINGS
![user added image](https://imageshack.us/a/img850/1204/brcsettings.png)
HERE IS A PICTURE OF THE BODY MESH IN MAYA, You can see how misplaced the map is.
![user added image](https://imageshack.us/a/img338/6853/brcmaya.png)
What do I do? Thank you for your time.
- Justin