Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-03-2013 , 01:29 PM
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Bending a subdivided mesh causing hard edges.



Last edited by goggles; 05-03-2013 at 01:31 PM.
# 2 05-03-2013 , 02:23 PM
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when edges are close together you will get creases if there is a change in surface direction. You'd need to try to spread the edges out.


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# 3 05-03-2013 , 02:46 PM
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After this progress wouldn't it be time waste? Is there a better workflow for modeling this piece?

# 4 05-03-2013 , 07:22 PM
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You should model the shape then define the edges...............dave




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