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# 166 29-09-2003 , 01:13 AM
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Started messing up with the next shot. Here's clips one and two. Without sacrificing any more quality I'm not able to show you longer avis until I can cough the dough for my own little SM domain. So future avis will be additions to this one...

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# 167 29-09-2003 , 01:17 AM
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It looks really nice, kb. user added image

The only thing I have to say is that the water consistancy seems to have a kinda thick look to it. I don't know if that's something you'd really be able to fix at this point in the game, so no problem.

Looking forward to more!

# 168 29-09-2003 , 01:28 AM
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Yeah, there are many things I don't like. Trying to fix them as I go. I wish I had a farm of 1000 PCs to render this thing :p

Thanks anyway... to be continued...


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# 169 29-09-2003 , 10:57 PM
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New ocean shader. Better?

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# 170 29-09-2003 , 11:09 PM
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That render is VERY good looking.
I´m looking forward for more animations.

I remember something about the animations, that perhaps could make it look better than it looks already.
See the fishing bouys? and the chains? Perhaps making them move. Maybe they are already, but I didn´t notice it.

# 171 29-09-2003 , 11:16 PM
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Thanks. Hopefully I can post a new version of the shot 1 tomorrow. Rendering the ocean over night...

The previous image was a really quick test composition. Here's the ocean alone so you get a better idea of the shader.

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# 172 29-09-2003 , 11:42 PM
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Originally posted by adldesigner
I remember something about the animations, that perhaps could make it look better than it looks already.
See the fishing bouys? and the chains? Perhaps making them move. Maybe they are already, but I didn´t notice it.

Sorry, didn't notice this bit. No they aren't moving. It surely would be a nice addition but i'm not sure if I'm going to do that. Thanks...


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# 173 30-09-2003 , 01:56 PM
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Here's the new ocean in motion. What do you think? I think it's a lot better than the older...

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File Type: zip newoceantest1.zip (1.06 MB, 146 views)

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# 174 30-09-2003 , 03:39 PM
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I agree.
I like it a lot. I felt seasick.

Must be good then. :p

# 175 30-09-2003 , 06:06 PM
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Great Stuff!

Yet I still think that the ocean needs more foam, given the heavy rain and wind.

Some parts just look too calm...

But the movement is great, and you did a really nice job with the spray!


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# 176 30-09-2003 , 06:15 PM
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This is the part of the ocean surface that I mean.

There's also something strange with the animation in the same area.

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# 177 30-09-2003 , 06:34 PM
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I'll put a water mark there. lol user added image


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# 178 30-09-2003 , 09:05 PM
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I'm afraid that you won't ever find it again there...!


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# 179 01-10-2003 , 03:42 PM
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Hey KB, Very good work!!!

how did u do the rain? and the shader for the water? is there a good tutorial about doing that , I'm doing a castle (you can see my project on the newbie forum) and i want to do a rainy scene and stuff with the lake...

Any help will be appreciated


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# 180 01-10-2003 , 03:59 PM
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Originally posted by tank2002
Hey KB, Very good work!!!

how did u do the rain? and the shader for the water? is there a good tutorial about doing that , I'm doing a castle (you can see my project on the newbie forum) and i want to do a rainy scene and stuff with the lake...

Any help will be appreciated

Thanks tank2002. The water shader is a result of many months of experimenting. It propably won't work in any other kind of lighting situations so I'm not going to post it (gotta keep some "business secrets" user added image). The rain is actually pretty straight forward. I have an invisible nurbs plane rotating around and emitting particles which are connected to gravity, wind and turbulence fields. There's a tutorial on this at the VIP area made by Michael McKinley here: https://www.simplymaya.com/movie_page...html?tut_id=15

Here's my latest achievements on this project:

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File Type: zip agnewoceanpreview1.zip (1.67 MB, 147 views)

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