Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 28-10-2013 , 10:24 PM
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Well it turns out someone must have heard me as I found a new set of photos of the kit - and they are at some great angles that cover alot of parts I could not see before (including the top of the inner mouth).

With that in mind created a second neck ref image

user added image

Now to get to work on it.


# 17 29-10-2013 , 05:24 AM
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Wow, that is super detailed work and very clean looking mesh too. Love it.


Cheers, the Yeti.
# 18 29-10-2013 , 11:54 PM
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Just a small update tonight - spent way too long getting the size just right - not having good perspective reference is killing me with this one.

user added image


# 19 30-10-2013 , 04:27 AM
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it may help you to just block out the entire model rather than working on little bits and getting bogged down with modelling all the little parts. I honestly think you will work a lot faster this way. It will probably also help you with lining up cameras for the ref you have and getting the general proportions right.

working on the head, and then an arm, and then a bit of the ankle, etc etc, is not how I work and not how I have seen people work before. It might be right for you which is cool but thought I would throw it out there.

everything looks good though user added image

# 20 30-10-2013 , 08:18 AM
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Cheers man.

I work sort of in the middle. I block out an area get the size right then add the detail to that section. I don't know why but its how I work on hard surfaces, with characters I build the whole thing and then tweak. The problem with this guy, is he is not out until Christmas and there for not a lot of ref out there. And then what is out there are via promo shots of him in silly poses or very small Rez images. I have tried to set up cameras to match them but as they are so low Rez when you zoom in to work on an area it's way to blurred. This section was hard because its coved on 3 different sides and having to look at all the images to figure out where the bits and bobs started and ended.

Don't think it be half as bad if I had the thing in my hands, but at a retail per order price of £550 don't think that's going to happen any time soon hehehe


# 21 07-11-2013 , 11:31 PM
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After some time off for some B-day time, back at it with the lower part of the neck/chest area.

user added image

user added image


# 22 09-11-2013 , 11:57 AM
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# 23 11-11-2013 , 07:56 AM
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Cool model!

# 24 14-11-2013 , 09:54 PM
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Small updates

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Last edited by tweetytunes; 15-11-2013 at 12:36 AM.
# 25 15-11-2013 , 01:54 PM
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Front mid section complete

user added image


# 26 16-11-2013 , 04:00 AM
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Nicely Done....

# 27 18-11-2013 , 06:59 PM
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Err starting to think I am not going to get this done on time (7th Dec), but will give it a good shot. Going to start the arms and legs - at least these guys can be copied over to the other side - maybe then it will look as if I have made a dent into this model.

user added image

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Last edited by tweetytunes; 18-11-2013 at 07:39 PM.
# 28 20-11-2013 , 05:58 PM
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solid modeling look great already user added image

How you made the Holes did you use booleans for them? if yes then how you clean geometry after that.




-dushyant

# 29 20-11-2013 , 07:56 PM
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How you made the Holes did you use booleans for them? if yes then how you clean geometry after that.

Cheers man. Here is a quick guild on how I make them. Hope it helps ...

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# 30 08-12-2013 , 04:44 PM
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Cheers man. Here is a quick guild on how I make them. Hope it helps ...

Thank you for the visual explanation user added image

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