Digital humans the art of the digital double
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# 1 20-11-2013 , 07:19 PM
dre4mer's Avatar
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FBX import from blender to maya

Was having issues however I just found something that appears to be working from another post. Thank goodness for this forum...

The model was getting messed up on import from blender

Solution: Reimport the geometry with unlock normals and combine per vertex selected in the FBX import options in Maya options, then select the geometry and set vertex normal and set to face in the normals menu.

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Last edited by dre4mer; 20-11-2013 at 08:30 PM.
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