Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 12-03-2014 , 03:33 AM
Registered User
Join Date: Mar 2014
Posts: 3

No Shaders in Photoshop from Maya

I'm a noob so bare with me please :p

I spent a few hours yesterday shading a 3D character I made in Maya only to import it as an .OBJ file into photoshop to find that none of the shading I did was exported out of Maya. Eventually, I need to get the 3D Model into After Effects to create an animation.

How do I export my 3D Model AND all the shading work I did from Maya?

Right now the whole thing is sitting in Photoshop completely gray. Am I missing something?

# 2 12-03-2014 , 05:07 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Yes, you need to render the 3d model into a 2d image. Importing a 3d object into Photoshop is very limited and is not at all supported by After Effects.


Imagination is more important than knowledge.
# 3 12-03-2014 , 07:40 PM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293
i dont think photoshop 3D thing (?) supports any material files, since materials in diffrent programs usually are very unique, the mia_material_x (for example), might not be supported by any other 3D program. what you need to do instead is focus on maps like specular, diffuse, transperency etc. I dont see why you need your shading network to be imported in photoshop, since photoshop is mostly 2D i dont understand how you would get your shading network in there ?


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