Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 21-06-2014 , 02:13 PM
Registered User
Join Date: Jun 2014
Posts: 2

Rounding

Hi guys, i am new to Maya, i only started using it recently.

I created a model and used the hotkey '3' to round it. I'm sure i don't need to explain what this does.

whenever i export the model as an STL to use in Alias or showcase it only displays the original shapes, not the rounded ones i got from pressing 3.

Is there are way to save the shape you get when you round it, how do i work my way around this?

I will add some attachments to show you what i mean.

thanks in advance user added image

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# 2 21-06-2014 , 02:45 PM
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Join Date: Aug 2009
Location: England
Posts: 4,472
You will need to add geo, in the mesh menu press the smooth twice this is like pressing the 3 button but with geo................dave




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# 3 21-06-2014 , 02:57 PM
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Join Date: Jun 2014
Posts: 2
Thank you very much!

# 4 21-06-2014 , 05:59 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I agree with dave, although it depends what your smooth mesh preview (3) and mesh > smooth settings are; these could be different. The more accurate way is to go Modify > Convert... > Smooth Mesh Preview to Polygons.

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