Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-08-2014 , 08:24 PM
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Simplify my Maya modelling workflow!

Hello guys, currently working on the Juggernaut Perk Machine from Black Ops 2 in Maya.

At one point i thought there should be an easier way for modelling this, because I don't want to add every single loop by hand.

Here is my example:
user added image

I have these 4 loops selected, and i want to add two other loops on the right and the left side of each loop!
Is there any other way instead of adding every single loop manually?

If i would know this, this trick would definitly speed up my modelling time at some point.

Hope anyone could help! user added image

# 2 27-08-2014 , 08:48 PM
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bevel with segments 2 maybe?

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# 3 27-08-2014 , 09:04 PM
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Thats a possible solution, thank you for that! user added image
I always thought about using the Offset Edge Loop Tool on more edges than just one at the same time. Is that anyhow possible?

Thanks in advance!

# 4 27-08-2014 , 09:55 PM
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Rick has given you the best solution, you can change the offset for the bevel for all 3 edges at the same time. I think you can only do 1 offset edge loop at a time............dave

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# 5 28-08-2014 , 12:55 AM
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Alright, Thank You! user added image

# 6 02-09-2014 , 05:41 AM
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I have a noob script i created doing this! Basicly what i did was use the offset edge tool then i just deleted the original loop. Use the same offset value to get all 4 loops the same offset (duh). I Dont have My computer nearby right now but ill send the super basic script when i get home if i remember user added image

polyDuplicateEdge -ch on -of 0.03;

change the value for how you like it. very simple yet useful

if anyone can pimp my script so that i can middle mouse the offset like the modelling tools that would be awesome

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Last edited by Skalman; 04-09-2014 at 12:21 PM.
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