Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-10-2014 , 05:37 PM
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Join Date: Oct 2014
Posts: 18

cluster deformer problem

I am using cluster deformer to simulate paper folding. As far as folding concerned, there is no problem. Everything works fine. Here I am showing a corner folding using cluster deformer.

The problem is when I render it, the back side shows dark area (I expect that it should be white in all area). There is no overlapping between paper since the rotation is only 179 degrees. I am using an ambient light, so there is no shadow involved here.

Any comments would be very much appreciated. Thanks.


Last edited by muonium; 15-10-2014 at 05:40 PM.
# 2 15-10-2014 , 06:10 PM
mickhah's Avatar
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Join Date: Apr 2011
Location: Dortmund, Germany
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you have to use double sided material in that case. black side is the "inner" side of the polygonal object.

# 3 15-10-2014 , 06:12 PM
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Join Date: Oct 2014
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Yes, the double side shaders are already included.

I figured out the problem. The solution is harden edge!

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