What if I just want to send the .mb file to someone without passing them my project folder? How can I keep the texture bound to the object while only passing the object to someone else who is working on another station?
If you have already created the texture in another app there is little point in baking it as all maya will do is create another file in the project folder, Baking comes into its own when you have create ramps or layer texture nodes or fake lighting for scenes(the list goes on) and want to change them into a single texture file. It is always a good practice to keep textures in the project folder under textures.................dave
Thank you. So I guess I'll have to archive the projects and keep the textures in texture folders when I pass them to someone.
Textures are not kept in in the .mb file but the project folder.............dave
Well just re-loading the texture, transparency and specular seems easy enough if I'd pack the textures where they should be.
Yes that's correct all node be them shaders or not are kept in the .mb file but if your spec was controlled with a texture file that would still need to be loaded............dave