Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 30-10-2014 , 09:06 AM
Registered User
Join Date: Oct 2014
Posts: 1

Mesh Rig Pivot Point Issue

Hi all!
Firstly thank you for taking the time to look at this thread,

Now I have created a rig for my legs mesh, I bound the bones to the legs and created some animations it was all working perfectly.

I Imported into Unity as FBX, but the issue that I found is I need to change the pivot point of this model to be much higher.

Now I can change the pivot point in maya but when I try to 'freeze transformations' I get an error that 'Joint 1 has a skin connected to it'?

I have researched and found I should have frozen transformations of the joints beforehand, so I started over freezing all joints and the mesh itself and deleting history. Yet still the same issue as before?

Any ideas? Thanks!

# 2 30-10-2014 , 11:58 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472

Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads