Been following a tutorial here and this is what I have so far.
(it's just a simple occlusion render)

Left to do:
-Details (bolts, screws)
-Attach the weapons properly
-Add cables for hydrolics (the smaller guns don't have these yet)
-UV map
-Texture
Quick question.. how would I go about UV mapping this? There are so many parts, I'm afraid I will lose track of which UV belongs to which part of the model.. Any tips?