Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-06-2015 , 06:41 PM
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Join Date: Dec 2013
Posts: 52

Smooth Skin Bind

I have one model from which I have striped down the original rig and now I want to attach Human IK because I want to track it in Motion Builder. So i have set my joints of the Human IK at the position of ape and clicked the new revolutionary "Geodesic Voxel" usually I everything works perfectly with it but now take a look at this major bind !!!


Can someone give me advice what would case the problem ?

I am using Maya 2016

I am aware of paint weights and so but I am just wondering why this is happening?

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