Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-07-2015 , 10:22 PM
Registered User
Join Date: Jul 2015
Posts: 13

Snap To Live Surface And Woork Planes


I want to create a plane that acts as a new grid. So that I can draw new primitives on that plane etc. Here is a screenshot that shows closest I get. I created a construction plane then made it live and turned snap to live surface option on. Problem with that is when I draw a plane it is indeed on the plane but it is not aligned with plane.

Please help me out. Thank you.

Attached Thumbnails
# 2 14-07-2015 , 11:23 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try adding more subdivisions to the live plane..............dave

Avatar Challenge Winner 2010
# 3 14-07-2015 , 11:40 PM
Registered User
Join Date: Jul 2015
Posts: 13
Thank you for your reply but it doesn't help. Any other idea?

# 4 15-07-2015 , 08:08 AM
ctbram's Avatar
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I have seen this question come up several times on various maya forums but have never seen a simple solution.

Here is a workaround.

I believe you should be able to do this more efficiently by aligning a camera to the construction planes object axis. But I will have to experiment with that when I have more time. In the mean time I hope this workaround will help you out.

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 15-07-2015 , 01:05 PM
Registered User
Join Date: Jul 2015
Posts: 13
Thank you, that really helped. Great forum user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off