I've attached an image of the concept of an animation in a 3d scene. The areas in color are the various 2d "levels" in the scene.
dark blue - foreground of cave.
yellow - flying ship.
dk grey - actor.
So there is some footage of an actor staring out into the sky out of the cave and a ship flies off from the ground plane. And disappears out of frame.
I did track the scene in Syntheyes, but am not sure I got the tracking and coordinate system correct, so i was hoping to have to avoid doing that over.
I know I will need a ground plane in there, and I'm assuming with a surface shader, but other than that, I'm sort of lost.
I'll need that ground plane for shadows casted by the inserted 3d ship. I'll also, I'm assuming have to create a "plane" or 3d shape in Maya for the cave so that the ship can actually pass behind something.
With this all said, I'm not really sure how to proceed with it for rendering.
I can post more if need be...just ask.
Last edited by srlake314; 15-09-2015 at 05:19 AM.
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