Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-09-2015 , 06:31 PM
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Join Date: Dec 2013
Posts: 52

Rig to Mocap FBX


I am having a problem here to make the HumanIK rig to follow the Mocap FBX rig. I have already re-target all the joints from the Mocap rig and it usually works perfectly but I don't get why now I get this strange error. The geometry of the monkey just disappears and when I find it in the OUTLINER and click F it leads me to the reference locator of the Mocap rig!!!

Please take a look at the video :

I know I miss something but I can't get what!? user added image

# 2 29-09-2015 , 08:33 PM
Registered User
Join Date: Dec 2013
Posts: 52
Am I always asking questions no one can answer?

My last 3 posts on this forum have lots of views and not even a single answer !!!

user added image

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