Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-06-2016 , 03:25 PM
Registered User
Join Date: Jan 2015
Posts: 7

Changing primitive geometry's subdivision bug

Hello,

Whenever I get a primitive, like a cylinder, and only change the scaling, I make it longer and thinner. But then when I want to change the subdivisions, it just messes everything up. Vertices go flying around.

I could just change subdivisions from the beginning, but this only recently started happening. I was wondering what went wrong.

Thanks in advance.

# 2 29-06-2016 , 06:39 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Change the axis orientation in the scale tool settings to "object".


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 30-06-2016 , 09:01 AM
Registered User
Join Date: Jan 2015
Posts: 7
Awesome! It worked, thanks!

Any idea why it acts that way when I don't set scale axis to object?

# 4 30-06-2016 , 03:55 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The problem occurred because the scaling was down to the component level. The moment you do that, going back and tweaking attributes like creation subdivision levels goes wrong because as far as Maya knows, you’ve moved verts/faces/edges around.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads