Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 21-05-2003 , 07:50 AM
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Need som tips

Ok, im new to 3d-modeling, so i need some tips on my work
anyting will do user added image

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# 2 21-05-2003 , 10:59 AM
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It's pretty dark... Let there be light. user added image


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# 3 21-05-2003 , 11:00 AM
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The black back ground dosent do you glass glass shader much justice, a simple back ground and you may want to switch on shadows for a more realistic effect but this looks exactly like my creations when I started out a while back. my tip is just play around with lighting and ray tracing.

cheers,
Gordon

# 4 21-05-2003 , 11:46 AM
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The foot of the glass isn't big enough .


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# 5 21-05-2003 , 02:03 PM
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my biggest problem i realy the background... i dunno what to put there, same goes for the floor....

# 6 21-05-2003 , 07:21 PM
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you could just use the simple checker shader on some background walls.


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# 7 21-05-2003 , 08:34 PM
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Some of the common HDRI lightprobes give good results if used as a background image.

# 8 22-05-2003 , 06:24 AM
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for the walls, i often use some off-white tone like grey, or cream, and then ad a simple fractal bump with lots of frequency ratio, to make a nice plaster wall feel.



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