Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 16-06-2003 , 01:36 PM
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spectacular! user added image

mouse vehicle powered my mouse wheel, loll... great idea!

btw. this is not a noob's work... user added image

# 32 16-06-2003 , 04:19 PM
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<grumble> I liked my beret idea <grumble> Top work oh n00bster.

# 33 19-06-2003 , 01:09 AM
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Crew update, now back to texturing the vehicle!

If there's time I'll do a variant crew member to run on the wheel and one for the crows nest.

On the noobie point I am happy to be 'promoted' to normal if people want- its nice of people to consider my skills are at that level (well, at the bottom anyway)- looking at other people working in normal I rather doubt it!

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# 34 19-06-2003 , 01:10 AM
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Tail shot.

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# 35 19-06-2003 , 01:59 AM
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Looking good! I like the cartoon-style.

# 36 19-06-2003 , 03:25 AM
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Wow! Awesome stuff witchy.. great work with the Sub-d's on that mouse model! ANyways, really nice to see that you have put so much into this.. great job!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 37 19-06-2003 , 08:38 AM
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huh? damn you are fast. I would need a month to make this char.

nice style user added image

# 38 19-06-2003 , 09:06 AM
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LOL


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# 39 22-06-2003 , 11:11 AM
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Thanks guys user added image

Quick update on start of texturing.

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# 40 22-06-2003 , 11:18 AM
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wow witchy, next time enter as normal cuz the n00bies don't have any chances against you. Model and textures fit perfect together. But maybe add some more details to the wheels.

and witchy..could you please show me a wire of the guy's trousers or jacket? I luv the wa you make the wrinkles. I downloaded mikes tut but there is always someting I do wrong.

Thanks user added image

# 41 22-06-2003 , 11:19 AM
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Nice, mucho nice.


# 42 22-06-2003 , 11:36 AM
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Cheers guys! As I said I don't mind being in the normal section; I don't mind which section I am in myself.

Eagles here's the wires you asked for - first the trousers. Basic shape done in subd poly proxy mode, converted to polys, creases added, then coverted back to subds.

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Last edited by Witchy; 22-06-2003 at 11:42 AM.
# 43 22-06-2003 , 11:37 AM
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This is the poly version of the jacket in progress with creases being made etc.

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# 44 22-06-2003 , 11:41 AM
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thanks thanks thanks......thousand thanks user added image user added image user added image

you are the wrinklemaster

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# 45 24-06-2003 , 09:31 PM
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Couple of updates as texturing nears completion.

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Last edited by Witchy; 24-06-2003 at 09:35 PM.
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