Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-06-2003 , 05:47 AM
isotope's Avatar
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Join Date: Jan 2003
Location: New Zealand
Posts: 7

That "killer" thickness

I remember a while back when the robot competition was on that Izzy was asking some dude how they got that "killer" metal thickness on the robot. Could that person please tell me how to do that "killer" thickness.


I need it for my graphics assignment.

I'm designing a playground!

# 2 03-06-2003 , 12:26 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd imagine simply extruding the edges or faces would get it.

# 3 03-06-2003 , 02:12 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Yep, that was ituser added image

And if you use Subd's, just grab an edge, and do the same, but after you extrude the edge, run a Partial Crease on the edge as well.

Thanks Mike!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 10-06-2003 , 04:41 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136
Can you point me to the competition so I can see what he is talking about please?

Thx

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