Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Look at the image attached. I had this surface, which is maed of several levels of boolean operations and face extruding, and then I applied a Lambert material to it, and then a 2D texture called wall7 (which I got from the Shader Library).
Why is it all scrambled? Which parameters should I change to get it working correctly?
I have already tried a lot of differente setting, but as I`m a complete newbie, I can`t get it right!
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