Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
well first render because I don't have FG rays cranked yet only at 100. that is why I get some artifact under the lego box. also the box is a bit to reflective.
Nice stuff! I was reading a WIP thread on CG talk about modelling lego stuff and someone linked loads of lego plans (everything to 1999) which I thought you might like to see, if you had not already-
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