SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Help with simple polygon structure
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-07-2003, 12:18 AM   #1
f_dool73
Registered User
 
Join Date: Jul 2003
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Help with simple polygon structure

What I'm trying to do is make a realistic model of the gateway arch in St. Louis. I've tried using a poly cube, extruding and wedging faces but my best efforts are misshapen at best. Can anyone recommend an easier/better way of doing this project? Also, is there a way to attach polygon objects to a CV curve?
f_dool73 is offline   Reply With Quote
Old 11-07-2003, 12:24 AM   #2
Cyborg Corp
Registered User
 
Cyborg Corp's Avatar
 
Join Date: May 2003
Location: Shanghai/Pittsburgh
Posts: 263
Thanks: 0
Thanked 0 Times in 0 Posts
Default

posting a picture would help :thumbsup:
__________________
MSN: cyborg_corporation@hotmail.com
AIM: RavagingOrc
ICQ: 49041947
Cyborg Corp is offline   Reply With Quote
Old 11-07-2003, 12:39 AM   #3
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

OK first off, this is an image of the gateway arch in st.louis .

Second, how i would model this is with a poly cylinder, with 3 sides for the arch. The image i attatched is a good head on image, so you can probably just model off of that as an image plane. If you started off at one bottom.. with maybe 20 spans on your cylinder with 3 sides... then you can slowly rotate each piece and resize so that it makes the arch... this is how i would do it. I wouldnt do it in nurbs because its not sharp enough, and so polygons seem like the best bet . Try to get different views of the gateway arch.. figure out how its built.. dont always just jump into a model. Best of luck though and hopefully it wont take you more than half a hour .

BTW, dont forget.. you only have to model half of it .. the other half can be mirrored over.
Attached Thumbnails
Click image for larger version

Name:	arch.jpeg
Views:	70
Size:	20.6 KB
ID:	8899  
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 11-07-2003, 12:47 AM   #4
^^TwEeK^^
Registered User
 
^^TwEeK^^'s Avatar
 
Join Date: Apr 2003
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Default

or instead of moving the verts .....use a bend deformer...should be faster
__________________
- TwEeK
^^TwEeK^^ is offline   Reply With Quote
Old 11-07-2003, 01:59 AM   #5
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

This architectural information on the arch might help you. According to the article, "Each leg is an equilateral triangle with sides 54 ft. long at ground level, tapering to 17 ft. at the top." Keeping that in mind, you could simply draw an equilateral triangle in the top view then duplicate, translate, and rotate. Just keep duplicating translating and rotating triangles to form one side of the arch. You'll also want to scale the triangles as you get to the apex of the arch. Next, xoft the all the triangles. Finally, mirror the loft and attach both sides. Should work in theory.
__________________
"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq : 11-07-2003 at 03:02 AM.
NitroLiq is offline   Reply With Quote
Old 11-07-2003, 04:03 PM   #6
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

i would do it in nurbs. create a circle, make it a triangle, animate it, make an animation snapshot and then loft with cubic degree. resulting in the attached file (maya 4.5):
Attached Files
File Type: ma arch.ma (73.4 KB, 17 views)
BabyDuck is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.