Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 20-07-2003 , 10:58 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
well it was one hell of a curry the nite before that's all I can say!! user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 17 25-07-2003 , 01:01 AM
justin's Avatar
Registered User
Join Date: Mar 2003
Location: midwest
Posts: 41
I like it, becuase it gives me a feeling that the bathroom is abandond, and i think thats the look your going for.

# 18 25-07-2003 , 08:58 AM
Jeppe's Avatar
Registered User
Join Date: Jul 2003
Location: Copenhagen, Denmark
Posts: 10
hey traveler,

I like the basic shapes and the tiles on the floor. Personally I think there is a bit too much bumb on the walls, floor and tub. The wall structure is nice but maybe the color are a bit too even (a layered shader with some dirt on the top layer might help).
I also think you should try having different shader for the inside and outside of the bathtub. I know that 3d-textures are great, but here I would probaply experiment with some 3d paint (even the one inside maya)
I'm sure you a aware of this, but I thought I would mention that the overall atmossphere of the image will greatly improve when you render shadows. You might want to consider installing a script called GI_Joe (a fake global illumination plug-in) it hels making great shadows for something like this. Another render tool you might find helpful is "ray-difuse" which can add shadows where surfaces meet (corners, line between floor and wall etc.)

Hope any of this was any help to you!

user added image Jeppe


Jeppe Nygaard Christensen
Ghost aps, Denmark
https://www.ghost.dk
# 19 26-07-2003 , 05:41 PM
traveler's Avatar
Registered User
Join Date: Jan 2003
Posts: 214
hey thanks for the comments people.But due to some unlawful activtes on my part i had to reinstall my os.so my project was broken i have to start all over again.


www.cgmaya.tk
# 20 26-07-2003 , 07:43 PM
Ice Queen's Avatar
Subscriber
Join Date: Jul 2003
Location: Miami
Posts: 307
Hello traveler,
Looks like the bog has seen better days.... just a suggestion but...

1. switch the llights on (too dark)
2. go look at your toilet, it's not round, right?
3. take the bump off the walls and try some wall-paper instead or maybe something a little more subtle, sometimes less is more user added image
4. get some taps on that bath and give it a good clean, try a blinn take down specular roll off and a A LITTLE bump for irragularity.

Appart from that it looks great...

# 21 26-07-2003 , 11:26 PM
aldudeau's Avatar
Subscriber
Join Date: Nov 2002
Location: Australia
Posts: 360
i pretty much agree with Ice queen.

the bump is a bit too much and it is too dark.
the actual modelling looks good but texturing needs more work


MSN: mizin_alex@hotmail.com
E-MAIL: mizina@alphalink.com.au
# 22 27-07-2003 , 12:00 AM
traveler's Avatar
Registered User
Join Date: Jan 2003
Posts: 214
um.......its suppost to be a shit hole of a toilet..about the toilet i know its to round...about the bump on the wall i think broken titles would give a better effect for a shit hole of a toilet ...and to round up things its a rough peace of art work.......
Thank for the crit though.

Peace


www.cgmaya.tk
# 23 27-07-2003 , 07:27 PM
Registered User
Join Date: Jul 2003
Posts: 2

nice work

Originally posted by traveler
..

u seem to get slowly but surely there
i like it
work on ure shaders n lights

# 24 28-07-2003 , 08:01 AM
Registered User
Join Date: Jul 2003
Posts: 51
looks great.....

suggestion: how about some graffiti on the walls and/or garbage on the floor? or perhaps a shallow puddle on the floor around the base of the bowl area.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads