Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-07-2003 , 03:28 PM
audigy1's Avatar
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Ghost Shader on the new Alias Site..

Could someone help me with this?

How do I:

1)Create a Lambert material with Shading Group turned on, and
2) How do I make a ramp shader with New Texture Placement turned off?

I dont understand how to turn on "Shading Group" and how to turn off "New Texture Placement".

I am doing the tutorial on the alias web page(under downloads) for making a ghost shader. Thanks in advance.

# 2 28-07-2003 , 03:42 PM
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Join Date: Jun 2003
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Or are those settings set by default? I just cant find those options anywhere. Thanks.

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