Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-08-2003 , 06:21 PM
Registered User
Join Date: Aug 2003
Posts: 22

skinning models

hey , i would like to know how to skin models made in maya, do i have to make skinmaps first? yes: how? user added image
no: then what do i have to do to start skinning my models.

thank you.


# 2 31-08-2003 , 07:11 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1) Map your object with UVs.
2) Lay the UVs out in the UV Texture Editor.
3) Take a UV Snapshot.
4) Use this snapshot as a guide for making a texture in Photoshop or whatever.
5) Apply your texture.

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