Hey thanx guys for the comments - at least I feel like I am getting somewhere now!
Mike, thanks for the tip. I realise now that I have started to colour in the map that I should use as much area as possible but I am not going back now - this has all been a learning curve and I am learning.
Dannyngan, same goes to you kid! I separated the bits out so that I could work out what each area was in Photoshop when painting. But since I working on my dual monitor setup, I put Photoshop on my main monitor and Maya in split UV/Perp on the other so I could work out the mesh better - one hell of a way to work - I really like texturing in Maya .
One thing I wasn't sure about though was how big to make the texture map. I made it 768x768, should it have been smaller or bigger?
BabyDuck, the limit got increased because of my cock-up with the poly count...This whole project was given to me as a challenge and I wanted to learn how to make a games character. Initially it was 1,000 polys when I made my error the challenger said it would be alright to keep it as it is. It's now just under 2,000 polys.
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com