I'm no expert in glass realism, but I have been wondering the same, which is how to make realistic headlights, turn-signal and tail-light lenses. I haven't tried this yet, but I was thinking that one would have to actually model in some of the moulded lines that make up the various grid patterns found in objects of that nature. Once that is done, then it's probably a matter of getting the correct transparency and color for the particular part.
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown