SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 27-09-2003, 08:58 PM   #1
8Picasso
Registered User
 
Join Date: Sep 2003
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Question Importing camera to After Effects

I've rendered a scene as tiff sequence with my camera is still,and composed the sequence in AE. What should I do if i want to move my camera during the animation and how I import it to AE?



"The meaning of war is not to die for your country but to make the other busterd to die for his!"
8Picasso is offline   Reply With Quote
Old 27-09-2003, 10:15 PM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Well, this is for Maya 4, but the technique is the same for 4.5 and 5

http://www.creativecow.net/articles/...imp/index.html

I'll be doing a video tutorial on this soon as well, so stay tuned for that too
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 28-09-2003, 08:41 AM   #3
8Picasso
Registered User
 
Join Date: Sep 2003
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thank's man,this should work but one problem:
I'm using AE 4.1 and it doesn't support .ma files, there is some
plugin I should get?
8Picasso is offline   Reply With Quote
Old 28-09-2003, 08:50 AM   #4
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

ooooh, bummer man... Sorry, but I don't think that anything below AE 5 is supported.

And I hate to say it, but I don't know of any 3rd party plugins regarding Maya cam data import.

However,
One thing you CAN do in this case is to duplicate your Maya scene, and add small, contrasting-colored dots (poly plane) in a non-detailed render in the locations of where you want your AE extras to be.

Then just track those markers in AE to gennerate your data that way.

Just an idea
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 28-09-2003, 09:00 AM   #5
8Picasso
Registered User
 
Join Date: Sep 2003
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

O.k. Thanks, I'll give it a try. Thanks for the advice
8Picasso is offline   Reply With Quote
Old 28-09-2003, 12:46 PM   #6
8Picasso
Registered User
 
Join Date: Sep 2003
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ragecgi,man I'm not sucseeded with your advice and it's probably
because I did something wrong, but is there any plugin that makes the AE to support .ma files?
8Picasso is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Importing Renders to AE Ozgalis Dynamics & Special Effects 1 08-12-2010 08:56 PM
paint effects... se7enhedd Maya Basics & Newbie Lounge 4 04-12-2010 03:59 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.