Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 16-12-2003 , 08:41 AM
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Noone seems to have any interest at all in this project.. and i think i aswell have lost it. So i just made some arms, experimented a little with texture shaders and cylinders... but i got it assembled.

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# 32 16-12-2003 , 11:17 AM
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you ask me I think its cool. I just don't have much expirance with Mech's so I don't have much I could say that is usefull..

# 33 17-12-2003 , 11:13 AM
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Yeah, most people arent too interested in mechas, but its one of my passions. And i try to make at least one with all new modeling programs to get it out of my system. Hopefully my next project will be better. Steep learning curve i hope.


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# 34 17-12-2003 , 02:40 PM
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Wheres Wicket(I think thats his name?)? He's all into mechas and all. You should go back and search thru the WIP forums Twisted. See what he's done. Pretty nice stuff if you as me. user added image But as a starter project, I think what you've done is pretty good. Better than my 1st project, hehe. user added image


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# 35 22-12-2003 , 12:04 AM
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round out that top part of the leg. the bottom is way to small.

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