Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-12-2003 , 03:36 AM
Join Date: Jun 2003
Location: chicago
Posts: 43

bleeding light problem!!!!

first there was the glow flicker. then the texture flicker. now take a look at this ! new problem has arisen, and i almost killed myself in frustration. i really have no idea where to start fixing it.

there are 3 computers rendering the same scene ( same file ). the first two computers were rendering the first 80 frames of animation, and everything is correct. but the last computer, rendering the last 80 frames, had a different result.

please help. thanks in advance.

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