Character with facial animation problems
Here's the little one (click the image)
![user added image](https://www.omartin-design.com/temp/t_test01.jpg)
I'm using Maya OSX and experiencing problems using clusters for deformation of the head. All works fine untill I parent (or skin) the head to the skeleton. I'm now forced to use blendshapes for the face animation and bones for the eyelids
. Any suggestions?
THX
Last edited by o.martin; 05-09-2002 at 02:22 PM.