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Old 05-09-2002, 12:15 PM   #1
o.martin
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Question Character with facial animation problems

Here's the little one (click the image)

I'm using Maya OSX and experiencing problems using clusters for deformation of the head. All works fine untill I parent (or skin) the head to the skeleton. I'm now forced to use blendshapes for the face animation and bones for the eyelids . Any suggestions?

THX


Last edited by o.martin : 05-09-2002 at 02:22 PM.
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Old 05-09-2002, 05:50 PM   #2
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Welcome to the board o.martin good looking model you have there.....
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Old 06-09-2002, 11:11 PM   #3
Jim
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Default re character problems wtih clusters and skinning....

Hi there,

Would you mind expanding on 'problems' as I'm not sure what you mean by this?

also there is a check box in the cluster node called 'relative'. try checking this and parenting the cluster (maybe even grouping it first to itself) to the head bone. Then skin and see what happens.

re Jim
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Old 17-09-2002, 01:38 AM   #4
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Thanks for help. I'm now pretty sure the cluster problem is a bug in Maya OSX. I ended up using blendshapes and bones.
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