Character with facial animation problems
Here's the little one (click the image)
I'm using Maya OSX and experiencing problems using clusters for deformation of the head. All works fine untill I parent (or skin) the head to the skeleton. I'm now forced to use blendshapes for the face animation and bones for the eyelids . Any suggestions?
Last edited by o.martin; 05-09-2002 at 02:22 PM.