SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Maya as an Architectural Visualization Tool ?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 24-01-2004, 02:10 PM   #1
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default Maya as an Architectural Visualization Tool ?

A month ago Alias was presenting a certain Australian studio as an example of the fact that Maya is being used as an architectural visualizations tool.

Apart for the fact that the works they showed there were not super professional (if you compare them to works done by many pros that are everywhere on the web - many lightwavers and 3DSMaxers) , I feel a bit laughed at as being a Mayan architectural illustrator because I feel that many times I am forced to invent methods to achieve some very basic results (basic when done in other packages). Maya seems to lack many features that are architectural oriented and are IMHO very easy to implement once Alias decides it wants to.

Snapping tools , orientation tools etc, are only a portion of is missing and 3DSMax wins easily here.

I love Maya but I cannot seem to avoid cursing every once in a while when modeling...


comments appreciated


NIR
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 24-01-2004, 02:18 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I find all the snapping and orientation tools I need. Not sure what to tell you. So far, I've not seen anything done in another program that couldn't be done just as well in Maya.

:shrug:
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 24-01-2004, 02:30 PM   #3
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Mike

Coming from AutoCAD (10 years ...mmmm....and counting...) I got used to the great snapping tools and also to something called UCS which allows you to orient a working plane to whichever plane you want , the Construction Plane in Maya is a joke when compared to this one.

I do manage to do almost everything I wanted so far in Maya but it is not as straight forward as I would like it to be.

and when working with buildings a good layer management tool would be helpful - Maya's Layers are so basic - they are hardly usefull at all.
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 24-01-2004, 02:43 PM   #4
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

Personaly i think lightwave had fairly good layering as even being new to the program i could minipulate the layers easily and confidently. Also a few other features i would like to see... Alias should check maya forums as well as other 3d application forums to see whats succesfull and whats needed to append to future products.

i just wish there was a knife tool for maya 4(but from what i understand theres a version in maya 4.5 and 5)

I agree with the snapping though... also if there were more grid options(im not sure if theres not because im fairly new to maya), sometimes i find the grid is the right size in one part of the project, but too small or large in another...

I dont know if i helped your arguement though.
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 25-01-2004, 01:27 AM   #5
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Just wandering but you talk about a lack of tools. I can easy see whare maya wouldn't have the same tools as autocad. ( that sure dosn't meen that its not posible to have them ) but I'm wandering what tools do you think 3ds or lightwave has for this that are better ? could it be that just more people are using thoughs apps for that ? (keeping in mind that just becouse there used more dosn't make them better choises )

Just me personaly, I would be more conserned about render quality which as less to do with the 3d app even.
Pony is offline   Reply With Quote
Old 25-01-2004, 09:48 AM   #6
nirsul
Subscriber
 
nirsul's Avatar
 
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Pony

I tried every 3D package before selecting Maya. 3DMax is not as nice to work with as Maya and LightWave has some strange stuff in it but modelingwise I feel restricted when working with non orthogonal geometry.

When working with a curve - I need to know its center (or centers if it has more than one center).

In arch. modeling unlike characters - precision is everything.
__________________
Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
nirsul is offline   Reply With Quote
Old 25-01-2004, 10:42 AM   #7
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Nirsul.
Yeah I could sure see that. I was just thinking maybe with a bit of mel used you might could bring a lot of precision in to the process. Yes very true the controls in maya are geared more to intuitive artistic use, but the underlying engine is very capable of precision I believe. its just not very assessable.

would the channel box give you precision on some things, that your looking for?

I am more inclined to see the big gaps in tools though when it comes to circles and arch’s in maya. If I remember right even the early versions of AutoCAD had some really nice tools for them. Like being able to select 2 intersecting lines and tell it how much of a bevel arch you want in there with out having to know the center of the arch.

really curiosity is just killing the cat hear. because when it comes to drafting, I only learned barely enough to get my self in to trouble. Nothing but kudos and respect from me for your knowledge in that area.
Pony is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 10:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 08:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 10:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 02:45 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.