Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-01-2004 , 04:51 PM
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first head-character

Well, here is my first attempt at a head (my first attempt had a helmet), and eventual character.
I am thinking he is going to be a kind of Zen Wizard... I am a noob, so go easy user added image

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Lungs not guns....
# 2 20-01-2004 , 12:47 AM
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Looks like your hitting a lot of basses. Nice place to be, now you can consitrait on refinments..

wandering, how was the spectaculs (glasses) made ? the shader on them is difrent.

# 3 20-01-2004 , 02:40 PM
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Hey Pony, thanks for the reply! By the way, your dragon rocks! I think that is an awesome concept: leaving the muscles exposed - great! I also enjoy reading when you reply to others, you always have positve feedback.
Yeah, I am starting to feel comfortable with Maya after these few months, and am loving it. The glasses are polys, but I copied the front lense in place and added really high specularity, and shrunk the eccenticity, but then cranked the opacity, so they really dont show until light shines on them. I also added a sample node and linked it to a seperate spot by light linking so it makes the bright spots glow, and the other sections show less, and are blurred on the front lense - totally an
accidental by-product user added image The second lense behind is the same material, but with a swirl in the ambient channel to distort
the character's eyes =) I am studying everything; so now it is shaders, and they are amazingly powerful!!!!!!!!!! I am so
lost in Maya. I still need to succesfully composite though user added image


Lungs not guns....
# 4 20-01-2004 , 04:51 PM
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grass for scene

Here an animation of grass that will be in the final scene.

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File Type: zip grass.zip (709.1 KB, 144 views)

Lungs not guns....
# 5 20-01-2004 , 06:11 PM
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Cool character!



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# 6 21-01-2004 , 02:40 AM
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Nice damn grass, PFX ? wandering how you have the dynamic's set up on it.. becouse its very relistic how its moving..

# 7 21-01-2004 , 02:56 PM
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Hey thanks MainlineX. I am currently working on his cloak. Thanks Pony, I will post a picture of the grass setttings tonight. I am finiding when working with dynamics, it is the small changes in the parameters that create the gold. I just went through every parameter and figured out what they did and tweaked them with the ipr.


Lungs not guns....
# 8 23-01-2004 , 04:43 PM
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OOps, I forgot to upload the grass settings, sorry Pony. My life is in a hectic spin, but it is a good thing user added image I will post them tomorrow.


Lungs not guns....
# 9 24-01-2004 , 03:45 AM
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ok, thanks. looking forward to it.

# 10 24-01-2004 , 01:19 PM
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going to work, but will upload around noon!


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# 11 24-01-2004 , 06:22 PM
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settings for ya pony

Here are the important creation areas.

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# 12 25-01-2004 , 02:12 AM
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thanks.. but I was looking more for your dynaimcs settings. and how you got them set up in the first place. no bigy though.

# 13 25-01-2004 , 01:11 PM
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dynamics

Sorry Pony, here you go!

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