SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Hyper-Real Character
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 24-04-2007, 02:36 PM   #1
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Hyper-Real Character

Hi Guys, I haven't posted in ages!
Well as a side project I have decided to follow and go through
the book Hyper-Real Creature Creation.
Unfortunatly this book really isn't a step by step guide but I still think it has some awesome tips. Any way I will post my progress,
I have worked on the character for about a total of 12 hours so far but streched over 3 months (when I have a spare min or so)
C&C always welcome!
Attached Thumbnails
Click image for larger version

Name:	1.jpg
Views:	348
Size:	78.4 KB
ID:	34167  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 02:39 PM   #2
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Blocking Character 1

Blocking Character 1
Attached Thumbnails
Click image for larger version

Name:	2.jpg
Views:	327
Size:	13.2 KB
ID:	34168  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 02:41 PM   #3
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Detailing Character 1

Detailing Character 1
Attached Thumbnails
Click image for larger version

Name:	4.jpg
Views:	320
Size:	15.0 KB
ID:	34170  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>

Last edited by Toxic Bunny : 24-04-2007 at 02:58 PM.
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 02:43 PM   #4
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Detailing Character 2

Detailing Character 2
Attached Thumbnails
Click image for larger version

Name:	5.jpg
Views:	312
Size:	15.2 KB
ID:	34172  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>

Last edited by Toxic Bunny : 24-04-2007 at 02:59 PM.
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 02:50 PM   #5
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Detailing Character 3

Detailing Character 3
Attached Thumbnails
Click image for larger version

Name:	6.jpg
Views:	308
Size:	15.9 KB
ID:	34173  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>

Last edited by Toxic Bunny : 24-04-2007 at 03:00 PM.
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 02:53 PM   #6
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Detailing Character 4

Detailing Character 4
Attached Thumbnails
Click image for larger version

Name:	8.jpg
Views:	304
Size:	16.6 KB
ID:	34174  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>

Last edited by Toxic Bunny : 24-04-2007 at 03:00 PM.
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 02:55 PM   #7
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Detailing Character 5 + (WIREFRAME)

Detailing Character 5 + (WIREFRAME)

In the meantime I have separated the Body
into managable sections. (Hand/Foot/Torso/Head/Arm/Leg)
I still need to move onto the Legs and feet,
then I will define the whole character even further, adding a little more muscle definition etc...
Attached Thumbnails
Click image for larger version

Name:	10.jpg
Views:	302
Size:	90.8 KB
ID:	34175  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>

Last edited by Toxic Bunny : 24-04-2007 at 03:05 PM.
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 03:09 PM   #8
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Default Poly Smoothed 1

I have now poly smoothed the top half
of the character from the previous post.
Attached Thumbnails
Click image for larger version

Name:	13.jpg
Views:	292
Size:	15.7 KB
ID:	34176  
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
Toxic Bunny is offline   Reply With Quote
Old 24-04-2007, 04:28 PM   #9
davidorff07
Registered User
 
davidorff07's Avatar
 
Join Date: Apr 2007
Location: UK
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looking good man, really like the hands!
__________________
Trainee Solicitor believe it or not

Portfolio - Click Here
davidorff07 is offline   Reply With Quote
Old 24-04-2007, 05:39 PM   #10
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hey Toxic

Good stuff, I have the dvds for this, very very good insight to character setup in production...

Cheers
Jay
Jay is offline   Reply With Quote
Old 24-04-2007, 08:08 PM   #11
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looking good
is the shoulder to bicep area meant to look like a fold of material or are you still working that area up?

Si
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 24-04-2007, 08:29 PM   #12
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

It will end up like this nearer the end once the model has been defined more. Jeff Unay, the guy responsible actually models this as such in a 'cape' like way to ease the geometry in this area for rigging. Once its all done you wont notice


I know its not my thread, but I have the dvds so...

Jay
Jay is offline   Reply With Quote
Old 24-04-2007, 08:32 PM   #13
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

I was gonna say the same thing about the shoulder area.

Edit: Oops, posted too soon, thanks for the explanation Jay. And yes, your model is looking really good! Hope we don't have to wait another three months for more updates (hehe).
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!

Last edited by Perfecto : 24-04-2007 at 08:37 PM.
Perfecto is offline   Reply With Quote
Old 24-04-2007, 08:37 PM   #14
severinianthony
Registered User
 
severinianthony's Avatar
 
Join Date: May 2005
Location: United States
Posts: 513
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Don't worry; it should be beefed out with muscle soon enough
__________________
severinianthony is offline   Reply With Quote
Old 25-04-2007, 05:50 AM   #15
Toxic Bunny
Subscriber
 
Toxic Bunny's Avatar
 
Join Date: Jul 2005
Location: South Africa, Johannesburg
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Post :)

Thanks Guys, yes Jay is 100% correct! Thanks for your input.
I have also realised now from this book that the way your geom
flow is really really important for deformation in animation etc...
once I add more detail and start using the sculpt tool to smooth
out parts of the model it will really start to take proper shape.
(lots of trial and error with the flows!!)

Jay where did you get the DVD? I am battling to get
my hands on it! In South Africa we only have the book!
plus I only see the book on Amazon...

Thanks for the comments guys, I will try keep regular updates.
__________________
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
Toxic Bunny is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 04:04 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.