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Old 23-04-2010, 09:42 AM   #1
Ozgalis
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Default First zBrush model

Used maya for the very basic block out of the model and imported to zBrush...this is my first time using zBrush so still trying to learn everything.
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Old 23-04-2010, 12:02 PM   #2
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hi ozgalis. quite a few issues anatomy wise, if you're going for a lifelike human form. keep going with z though, its got quite a slow and long learning curve...i've found at least.
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Old 23-04-2010, 02:50 PM   #3
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Hi Ozgalis
Looking good for a first.......dave
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Old 23-04-2010, 07:21 PM   #4
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Yeah, as was said before, some anatomy issues, but all in all a good start!
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Old 25-04-2010, 04:43 AM   #5
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Yea im trying to learn anatomy as im doing this, never realized how just the slightest things could make a character look so weird, will post an update in the next few days.
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Old 01-05-2010, 11:18 PM   #6
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little update on the model...trying to get the anatomy looking right still
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Old 01-05-2010, 11:19 PM   #7
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Front
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Old 01-05-2010, 11:20 PM   #8
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side
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Old 01-05-2010, 11:21 PM   #9
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something about the front looks wrong and its driving me crazy, the side and back seem to be falling into place though
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Old 11-05-2010, 07:58 PM   #10
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so im running out of time for this model, i need to have it clothed and ready for renders on friday, will be starting the clothing later tonight but here is what i ended on for the model.
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Old 11-05-2010, 07:59 PM   #11
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and this one, was going to add wings but ran out of time, hoping I will be able to cloth her before friday so I will have enough time to throw on some finished wings.
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Old 18-05-2010, 08:57 AM   #12
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Hi Oz,

never tried organics myself, BUT a bloody good first start mate!!

Im no expert but the femur section looks like the same length as the tib?? I just measured myself and get 0.52m sole of foot to centre of knee, then 0.40m centre of knee to hip joint. Maybe thats why it looks a little odd?? Though looking at the rear part it seems ok...hmmmm the side is the same as the front.

bigger boobs too..LOL just jokin.

Have you a real model to work off??? When I try my first I will be using one of my 3 sons multitude of action men. That way I can actually measure it.

Try this link mate...hope it helps


http://en.wikipedia.org/wiki/Vitruvian_Man

cheers bullet
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Old 20-05-2010, 09:49 PM   #13
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all i can say is pay attention to steve he seems to be the orgarnic god here but for a first organic model this is lookin really good i think zbrush can let you get way with stuff
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Old 21-05-2010, 04:32 AM   #14
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Bullet - Thanks I am on break from school for a week so I am going to try and either rework this one or just do a new one. As for reference I found a few photos from google that I used but they were kind of crappy so I winged most of it. I will have to check out the link when I get home from work.

murambi - what do you mean it lets you get away with stuff? sorry for the noobness.
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Old 21-05-2010, 05:17 AM   #15
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its easier to fix topology issues even on a high poly model as compared to maya
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