Get some good tips from Daryl Obert at Autodesk in this short Maya 2016 tutorial which looks at the new system for render passes with the MILA material in Maya 2016. This is quite a different method than the one used in earlier Maya versions, and represents a long awaited move to a modern rendering workflow in Maya. He also goes through how it’s possible to revert back to the legacy render settings in mental ray, should you want to do so.