Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-03-2004 , 07:21 AM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62

help using cloth making loin cloth

from what i was told.

you make a nurbs square.

create panel

create garmet

make locator parent that to the model.

then transform constrant the top curve(of the nurbs square) to the locator.

this works fine, but how do i connect things so i don't get double transforms so that the loin cloth follows the character properly.???????????????????????????????????

another example would be a cape.


i bent my wookie!
# 2 15-03-2004 , 07:33 AM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62
oop forgot to add creat colision object with the mesh.


i bent my wookie!
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