Booleans? I guess because I'm a largely self-taught newbie and I know they work. The vast majority of MAYA is Terra Incognita to me. But, Detached Faces? That sounds very good. Thanks.Fyi your models geo is looking very messy in places. Lots of simple edge loops which are not complete.
This is related to the incomplete Edge Loops?Try smoothing the mesh. That's the problem
Here's the smoothed mesh...with a test cube. No matter which order I select the two objects, they both disappear.Try smoothing the mesh. That's the problem
I've tried selecting the faces I want to detach (and/or edges) and going to Detach Component. Nothing wants to detach. I've dug through about a half dozen MAYA texts, and the only reference to detaching surfaces is when it's a NURBS object and I've already gone to polys. I know I have done this in the past by accident. ("Keep Faces Together" is not selected)Why r you using boolean for this in the first place. Get rid of the cube, select the faces you want for the lower jaw and detach faces.
Very nice. Another tool for the kit. I think that's what I was shooting for originally, but didn't know about the Split Polygon Tool.Just use the split poly tool to change you edge flow...........dave
Thanks for laying it out. I will make it a point to avoid them. This is the first app. I've used that had good Boolean power and thought they were heaven sent.Booleans are bad because they don't work. They are very temperamental, eg causing your geometry to disappear. They also inevitably result in bad topology, and you need to be very careful when cleaning up after them. They usually create more work than they're worth.
That my friend is defo the thing NOT to do on a model where the geo is a mess. - I am little shocked this came from NextDesign as his work is usually quite strong, and alot of the other stuff he talks about in his replies is correct and makes sense, just not that bit.Try smoothing the mesh. That's the problem
You misunderstood me. What I meant was that it is clear to see the issue of bad geometry once you smooth your mesh. The bad geometry will become very apparent. I was NOT saying that "if you smooth the mesh all topology problems are solved" as you seem to have read.That my friend is defo the thing NOT to do on a model where the geo is a mess.