Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 16-09-2004 , 12:02 AM
Registered User
Join Date: Feb 2004
Location: Holland
Posts: 58

bump maps

What's the best way to make bump maps if you already have a texture file for your shader?

# 2 18-09-2004 , 06:29 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
You can just plug the texture file into the bump channel on the material you're using. You may want to convert the texture to a grayscale image just to see what you're gonna get as a bump map but I don't think its necessary.


Dave

# 3 20-09-2004 , 10:13 AM
goosemage's Avatar
Registered User
Join Date: Dec 2003
Location: USA
Posts: 50
Many times I just use the texture map as the bump. If your using many high res. images for bump maps (ex: 3000x3000) converting them to grayscale is a good way to save some space.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads