Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-11-2003 , 06:53 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
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bump maps?

Hi all,

Does anybody know of a way to combine 2 procedural textures into 1 then use this as a bump map for a shader, my test is a checker mixed with a cloud map, i then want to use this as the bump info for a different shader? Any ideas? user added image thanx

# 2 06-11-2003 , 07:16 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
Posts: 143

Don't it :)

Don't worry guys, just found out 1 way of doing it. Just connected the out alpha of both the cloud & the checker into a blend colour utility, then connected the blend into the bump of the shader, works nicely user added image


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