Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-11-2013 , 06:27 PM
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UV problem

Hi all,

I stumbled on a little problem and I hope you can help me.
For some reason, when I applied checkers texture on my model, the numbers were inverted (like in a mirror).
I scaled the UVs by -1 so the numbers look fine, but now the UV Editor shows that the UVs are inverted.
Anyone Knows why it happens?
I checked for opposite polygons or normals but everything seems to be fine.

Thanks

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# 2 20-11-2013 , 11:06 PM
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My memory on this one is kind of fuzzy. I think I flipped the UVs and deleted history(or did I only delete history). Either way, try that.


- Genny
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# 3 23-11-2013 , 09:40 AM
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I tried both ways but nothing happened...

# 4 23-11-2013 , 09:24 PM
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If you can, upload the scene or email me a link to an upload.


- Genny
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# 5 27-11-2013 , 09:25 AM
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Thank you for the trouble!
I uploaded the whole scene. The objects with the inverted UV are in a group.
Thanks again


Last edited by TalRo; 28-11-2013 at 02:37 PM.
# 6 27-11-2013 , 11:13 PM
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Some of the parts are scaled negatively. Freeze transformations on the objects and problem solved.


- Genny
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# 7 28-11-2013 , 02:37 PM
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I knew it was going to be something ridiculously obvious!

Thank you!

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