I stumbled on a little problem and I hope you can help me.
For some reason, when I applied checkers texture on my model, the numbers were inverted (like in a mirror).
I scaled the UVs by -1 so the numbers look fine, but now the UV Editor shows that the UVs are inverted.
Anyone Knows why it happens?
I checked for opposite polygons or normals but everything seems to be fine.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off